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"use client";
import { Suspense } from "react";
import { ToastContainer } from "react-toastify";
import "react-toastify/dist/ReactToastify.css";
import Link from "next/link";
import { MdLibraryMusic } from "react-icons/md";
import { GameGlobalStyle, GameRoot, GameNavbar, GameContent, BackgroundVideo } from "./page.styles";
import { useGameEngine } from "./hooks/useGameEngine";
import PreGameView from "./components/PreGameView";
import PlayingView from "./components/PlayingView";
import ResultsView from "./components/ResultsView";
function GameInner() {
const engine = useGameEngine();
const {
// refs
audioRef, videoRef, charRowRef, charRefs,
// song
audioUrl, songTitle, songArtist, isVideo, isReady, loadingLrc,
// phase
phase, countdown,
// game state
g, gameLines, accuracy, wpm,
// timing
currentMs, duration, progressPct, lineTimingPct, lineRemainingMs,
currentLineTime, intermissionData,
// display
wrongChar, clearShowing, comboAnimKey, wrapSpaceIndicators,
// settings
backgroundOpacity, setBackgroundOpacity, audioVolume, setAudioVolume,
isPreviewPlaying,
// handlers
handleStart, handleRestart, handlePreviewToggle,
} = engine;
return (
<GameRoot>
<ToastContainer theme="dark" />
{!isVideo && (
<audio ref={audioRef} src={audioUrl || undefined} preload="auto" />
)}
{isVideo && (
<BackgroundVideo
ref={videoRef}
src={audioUrl || undefined}
preload="auto"
playsInline
style={{ opacity: backgroundOpacity / 100 }}
/>
)}
<GameNavbar style={{ justifyContent: "space-between" }}>
<div style={{ display: "flex", alignItems: "center", gap: 16 }}>
<Link
href="/"
style={{
display: "flex", alignItems: "center", gap: 8,
textDecoration: "none", color: "#ffffff", fontWeight: 700, fontSize: 15,
}}
>
<MdLibraryMusic style={{ fontSize: 20, color: "#a78bfa" }} />
TypingMIXX
</Link>
<Link href="/" style={{ fontSize: 13, color: "rgba(255,255,255,0.6)", textDecoration: "none" }}>
Home
</Link>
</div>
</GameNavbar>
<GameContent style={{ position: "relative" }}>
{phase === "idle" && (
<PreGameView
isReady={isReady}
loadingLrc={loadingLrc}
songTitle={songTitle}
songArtist={songArtist}
audioUrl={audioUrl}
isVideo={isVideo}
audioVolume={audioVolume}
setAudioVolume={setAudioVolume}
backgroundOpacity={backgroundOpacity}
setBackgroundOpacity={setBackgroundOpacity}
isPreviewPlaying={isPreviewPlaying}
onStart={handleStart}
onPreviewToggle={handlePreviewToggle}
/>
)}
{(phase === "countdown" || phase === "playing") && (
<PlayingView
phase={phase}
countdown={countdown}
g={g}
accuracy={accuracy}
wpm={wpm}
gameLines={gameLines}
currentMs={currentMs}
duration={duration}
progressPct={progressPct}
lineTimingPct={lineTimingPct}
lineRemainingMs={lineRemainingMs}
currentLineTime={currentLineTime}
intermissionData={intermissionData}
wrongChar={wrongChar}
clearShowing={clearShowing}
comboAnimKey={comboAnimKey}
wrapSpaceIndicators={wrapSpaceIndicators}
charRowRef={charRowRef}
charRefs={charRefs}
onRestart={handleRestart}
/>
)}
{phase === "finished" && (
<ResultsView
g={g}
accuracy={accuracy}
wpm={wpm}
songTitle={songTitle}
onPlayAgain={handleRestart}
/>
)}
</GameContent>
</GameRoot>
);
}
export default function GamePage() {
return (
<>
<GameGlobalStyle />
<Suspense
fallback={
<GameRoot>
<div style={{ flex: 1, display: "flex", alignItems: "center", justifyContent: "center", fontSize: 18, color: "rgba(255,255,255,0.5)" }}>
Loading...
</div>
</GameRoot>
}
>
<GameInner />
</Suspense>
</>
);
}
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